AUTODESK 3DS MAX COURSE SYLLABUS

Introduction:

Autodesk 3Ds Max Design Essentials Training provides a thorough grounding in 3Ds Max Design Software. On completing the course you will be able to produce basic 3D modeling, apply material, rendering the scene and creating animation.

Class numbers are small (maximum eight trainees), meaning that trainees have their sample opportunity to discuss the specific requirements and any problems that they are having in 3Ds Max Design with the trainer. The course is designed for the busy professional. It is short and intensive, combining lecture, demonstration and hands-on practice. Full details are provided below

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games, and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.

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Course Details Autodesk 3ds Max

Course Details

Autodesk 3ds Max

Objective

Ø  Navigate Autodesk 3ds Max Design user interface.

Ø  To be able to use basic Autodesk 3ds Max Design commands for professional 3D model, design and rendering.

Ø  Understand concept and technique in the 3D modeling.

Ø  To be able to provide complete rendering and animation.

Prerequisite

Ø  Working knowledge of Microsoft® Windows®.

Ø  Newcomers to Autodesk 3ds Max and 3ds Max Design.

Ø  Users who have previously used a different 3D tool & are looking to migrate to Autodesk 3ds Max Design.

Manual

Autodesk 3ds Max Design Essentials User Guide

Duration

3 days ( 21 hours)

Venue

Lot B3-1, Block B, Jalan Selaman 1, Dataran Palma, Off Jalan Ampang,

68000 Ampang, Selangor.

Support

Trainees are entitled to get 3 months e-mail & phone support from Acad

Systems Sdn Bhd to help with any post-training issues.

TRAINING CURRICULUM

DAY 1

Chapter 1: Introduction – The 3DS Max Interface

 

·         Navigate the 3DS Max User Interface and Workspace

·         Transforming Objects Using Gizmos

·         Graphite Modeling Tools Set

·         Command Panel

·         Time Slider and Track Bar

·         File Management

·         Chapter exercise

Chapter 2: 3DS Max First Project

 

·         Setting Up a Project Workflow

·         Clock Modeling

·         Spline Modifier

·         Bringing It All Together

·         Chapter exercise

Chapter 3: Modeling in 3DS Max: Architecture Model - Part 1

 

·         Units Setup

·         Importing a CAD Drawing

·         Creating the Walls

·         Creating the Doors

·         Creating the Window

·         Adding the Floor and Ceiling

·         Chapter exercise

Chapter 4: Modeling in 3DS Max: Architecture Model - Part 2

 

·         Modeling the Couch

·         Modeling the Lounge Chair

·         Chapter exercise

DAY 2

Chapter 5: Introduction to Animation

 

·         Animating the Ball

·         Refining the Animation

·         Chapter exercise

Chapter 6: Animation Principles

 

·        Anticipation and Momentum in Knife Throwing

·         Chapter exercise

Chapter 7: Character Poly Modeling - Part 1

 

·         Setting Up the Scene

·         Soldier Modeling

·         Chapter exercise

Chapter 8: Character Poly Modeling - Part 2

 

·         Completing the Main Body

·         Creating the Accessories

·         Putting On the Boot

·         Creating the Hands

·         Chapter exercise

Chapter 9: Character Poly Modeling - Part 3

·         Creating the Head

·         Merging and Attaching the Head’s Accessories

·         Chapter exercise

Chapter 10: Introduction to the Materials: Interiors and Furniture

 

·         The Slate Material Editor

·         Material Types

·         Mental Ray Material Types

·         Shades

·         Mapping the Couch and Chair

·         Mapping the Window and Doors

·         Chapter exercise

DAY 3

Chapter 11: Textures and UV Workflows: The Soldier

 

·         UV Unwrapping

·         Seaming the Rest of the Body

·         Applying the Color Map

·         Applying the Bump Map

·         Applying the Specular Map

·         Chapter exercise

Chapter 12: Character Studio: Rigging

 

·         Character Studio Workflow

·         Associating a Biped with the Soldier Model

·         Chapter exercise

Chapter 13: Character Studio: Animation

 

·         Animating the Soldier

·         Chapter exercise

Chapter 14: Introduction to Lighting: Interior Lighting

 

·         Three-Point Lighting

·         3DS Max Lights

·         Lighting the Still Life in the Interior Space

·         Selecting a Shadow Type

·         Atmospheres and Effects

·         Light Lister

·         Chapter exercise

Chapter 15: 3DS Max Rendering

 

·         Rendering Setup

·         Cameras

·         Safe Frames

·         Raytraced Reflections and Refractions.

·         Rendering the Interior and Furniture

·         Chapter exercise

Chapter 16: Mental Ray

 

·         Mental Ray Renderer

·         Final Gather with Mental Ray

·         Mental Ray Materials

·         Chapter exercise